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### 24.1 Loading Plugins

Plugins are supported on platforms that support `-ldl -rdynamic` as well as Windows/MinGW. They are loaded by the compiler using `dlopen` or equivalent and invoked at pre-determined locations in the compilation process.

Plugins are loaded with

`-fplugin=/path/to/name.ext` `-fplugin-arg-name-key1[=value1]`

Where name is the plugin name and ext is the platform-specific dynamic library extension. It should be `dll` on Windows/MinGW, `dylib` on Darwin/macOS, and `so` on all other platforms. The plugin arguments are parsed by GCC and passed to respective plugins as key-value pairs. Multiple plugins can be invoked by specifying multiple `-fplugin` arguments.

A plugin can be simply given by its short name (no dots or slashes). When simply passing `-fplugin=name`, the plugin is loaded from the `plugin` directory, so `-fplugin=name` is the same as `-fplugin=`gcc -print-file-name=plugin`/name.ext`, using backquote shell syntax to query the `plugin` directory.